STALKER: Call of Pripyat, I Forgive You
I’ve had a rocky relationship with STALKER. I loved the original, broken though it was. I even managed to tolerate Clear Sky, mainly by distracting myself with the chance to upgrade weapons and equipment – a feature which, cynically, should have been in the first game. In short, I loved both of the first two games, even though neither had the polish I had hoped for.
Call of Pripyat and I got off on the wrong foot though. Tantrums ensued. I especially didn’t like that it started you off in the middle of nowhere, with no clear objective or gear – it made the already formidable difficulty curve even more of a problem. Also, I’d like to be told how to manage basic functions when I start a game – GSC still has to buy the book entitled “101 of game design“, it seems.









